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1. Increased Hitpoints - in Revelations Testing and Development [original thread]
Edited by: Christopher Dalran on 07/11/2006 20:54:58 Edited by: Christopher Dalran on 07/11/2006 20:53:41 Originally by: Balian Bowmaker Originally by: Christopher Dalran Edited by: Christopher Dalran on 07/11/2006 19:16:...
- by Christopher Dalran - at 2006.11.07 20:51:00
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2. the salvager 1's - in Revelations Testing and Development [original thread]
Originally by: Wiggy69 Originally by: Christopher Dalran Can anyone list the required skills for the salvaging mods? I cant get on Sis (i guess alot of people have the same problem) and i would like to have the skills i need for sa...
- by Christopher Dalran - at 2006.11.07 20:20:00
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3. Why Warp to 0 and not 5km? - in Revelations Testing and Development [original thread]
Edited by: Christopher Dalran on 07/11/2006 20:12:27 Originally by: Arushia Originally by: Altemi Calabre Greetings all, I was curious why the decision was made to toss insta's for a total replacement with the "Warp to 0" opti...
- by Christopher Dalran - at 2006.11.07 20:11:00
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4. the salvager 1's - in Revelations Testing and Development [original thread]
Can anyone list the required skills for the salvaging mods? I cant get on Sis (i guess alot of people have the same problem) and i would like to have the skills i need for salvaging already trained.
- by Christopher Dalran - at 2006.11.07 20:03:00
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5. Warp to 0 km and Broken Bookmarks to Unusual Places - in Revelations Testing and Development [original thread]
Edited by: Christopher Dalran on 07/11/2006 20:01:35 They arent doing away with bookmarks, just removing the coordinates from all existing bookmarks. You will still be able to make new safespots and bookmark enemy pos's and locations over agai...
- by Christopher Dalran - at 2006.11.07 19:59:00
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6. Balancing fleet combat ships - in Revelations Testing and Development [original thread]
Mega is was and alwayse will be a blaster boat, trust me you DONT want your heavy drones flying much further than 30km or it takes forever and a day to get to the target and start firing (and your losting around 500ish dps simply by not using your...
- by Christopher Dalran - at 2006.11.07 19:55:00
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7. Increased Hitpoints - in Revelations Testing and Development [original thread]
Edited by: Christopher Dalran on 07/11/2006 19:16:26 "And insult to injury... npc's get a boost to compensate for the increased hitpoints of player ships... Now you take even longer to kill an npc spawn. I'm sorry.. but I don't want to go from...
- by Christopher Dalran - at 2006.11.07 19:14:00
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8. Increased Hitpoints - in Revelations Testing and Development [original thread]
Edited by: Christopher Dalran on 07/11/2006 19:11:55 Edited by: Christopher Dalran on 07/11/2006 19:10:53 I'm 100% for longer fights, i do think its going to be a little more involved that just boosting hp (must take into account the eff...
- by Christopher Dalran - at 2006.11.07 18:56:00
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9. the salvager 1's - in Revelations Testing and Development [original thread]
Originally by: Lurtz Originally by: Moonaru Izu Originally by: Saldun Zexu you can buy salvager I in FD- only They are also available in Jita there WERE some in Jita, because I had moved 100 over and put em on mark...
- by Christopher Dalran - at 2006.11.07 18:29:00
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10. Thanks CCP a year down the drain - in Revelations Testing and Development [original thread]
Mistakes will be made, problems will arise, they will be fixed and create new ones. The cycle never ends.
- by Christopher Dalran - at 2006.11.07 18:25:00
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11. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Warp to 0 has been met with almoast overwhelming support, the only people angry with this are the people who like to gate and station snipe frigates/haulers from outside turrent range. That act in and of itself is almoast completly pointless since...
- by Christopher Dalran - at 2006.11.07 18:21:00
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12. What is the counter to Warp Scramblers Now? - in Revelations Testing and Development [original thread]
Edited by: Christopher Dalran on 06/11/2006 19:36:34 Originally by: Elderberry Whine Originally by: Rafein WCS's are not gone, people will still fit them, as they are still the best hope for a bad PvPer. Exactly, only a bad...
- by Christopher Dalran - at 2006.11.06 19:35:00
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13. Noooooo Amarr NERFED! - in Revelations Testing and Development [original thread]
I would not worry too much about this, From the get go i was prety much assuming that the HP would increase and nothing else would be changed to compensate for what the increase causes. The updates will then be released and after all the problems ...
- by Christopher Dalran - at 2006.11.06 16:10:00
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14. Tractor beams can't lock cans - in Revelations Testing and Development [original thread]
Cans are nolonger going to be droped in space with 2 exceptions. 1. If you jettison something it will show up in a cargo container 2. Mission specific drops (like 10 units of special reports droped from an overseer) will drop in a loot canister ...
- by Christopher Dalran - at 2006.11.06 13:32:00
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15. HP Boost - A Hidden Nerf to Rep-Bonus Ships (Cyclone, Brutix, T2 v) - in Revelations Testing and Development [original thread]
Where the shield recharge times on the ships also increased % to compliment the 50% hp increase? If not all the shield tanking ships will start to regenerate TONS more shield at a much faster rate and completly throw the game balance off the deep ...
- by Christopher Dalran - at 2006.11.02 17:09:00
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16. Exploration and Scan Probing in Kali - in Revelations Testing and Development [original thread]
What about decoy bouys that you can drop that remain in said location for x ammount of time and appear as y ship type to scanner probes.
- by Christopher Dalran - at 2006.11.02 16:58:00
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